
Dave Hourai
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.03.27 14:20:00 -
[1]
Edited by: Dave Hourai on 27/03/2010 14:24:09 1: Clever - labeling the space that pirates "occupy" but complicated with the ownership of the real empires. Imagine Star Wars; there are seedy sides of Tatooine, but its all owned by the Empire.
2: Yes, but they'd have to be general pirates and not really faction standing-like; I'm as hated with the Serpentis as I am with the Gallente.
3: Too tight-fisted on valuable markets, leave the ore here.
4: Nah, fly whatever you want, wherever you want down here in low-sec.
5: I LIKE it, but it would have to come with a bounty change too (contracted kill-rights and minimal bounties and other changes) to open up opportunities for the Anti-pirates and such do-gooders lol. We get smuggling, they get bounty hunting. Fair trade. (If the potential profits say so)
6: I'm iffy on the NPC riff-raff going on there since us pirates don't really care about stuff like that (I'm thinking like COSMOS agents but pirates right? Ehhhh, seems gimmicky)
7: FW makes this viable already honestly, since you should only care about the borders if you are IN FW anyway.
8: Supported only if the POS had a module to use the illegal drugs to make boosters, only anchor-able in low sec.
9: Nah, low sec is too juicy a passage to null sec to pass up, and some of us pirates take great advantage of that fact.
10: 100% Support.
Alot of people are saying how there arnt enough people coming to lowsec [Established]
but people need to have a reason to go there [Established]
Im not interested in getting more carebears to wander in to get ganked Let me stop you here.
This isn't necessarily a LIE as much as it does need to go with OTHER changes. Elsewhere there was suggested a Attacker/Loot ratio established and THIS in conjunction with low-sec changes would usher in a time when, to BE profitable as a pirate, you need to be skilled with TINY, 2,3 man squads to take down much bigger prey like faction fit BS with insane tanks. That's the only way or reason changes like yours, mine and other suggested ones would work in low sec.
As for turf war however, if you are looking for that sort of thing, really just go to 0.0. If you are looking to prey on the all-powerful high sec people (who will start missioning in low sec in 2s and 3s with changes like this) then these changes are the way to start.
Good stuff, supported! No Beginning, No End |